[v 0.9] FeelCraft : Optimizations
Is “released” better than “perfect” ?
Here’s a sneak peek: 1000 fully animated cars running at 60fps on my old 2020 MacBook Air — all powered by the game feel tool I’ve been building. And yes, there’s still room for improvement… but that’s okay.
When working on personal projects, it’s surprisingly hard to stay in a production mindset. I catch myself over-polishing, chasing perfection, and delaying feedback — as if my personal value is tied to the quality of the work.
Sound familiar ?
Funny enough, I don’t struggle with this when delivering for clients. But something shifted this year: I realized I owe the same respect to my own time, budget, and roadmap.
That’s why I’m committing to releasing this tool on the Asset Store before June 15 — not when it's “perfect,” but when it's ready to grow through real-world use.
How do you deal with perfectionism in your own projects?
Version 0.9 :
- Improved performances
- Fixed few bugs
- Improved CustomEditorWindows and CustomInspectors with Tooltips and quality of life changes
- Documentation
Get FeelCraft : Add Game Feel in minutes
FeelCraft : Add Game Feel in minutes
Who needs bones and code anyway ? Just plug, play, and make it pop!
More posts
- Feel Craft [1.2.0] : Make Your Game Feel Good !12 days ago
- Juice out a Snake game16 days ago
- [1.1.0] : More Control, More Power, More Juice36 days ago
- Your Support Means the World39 days ago
- 1000 Animated Cars at 60FPS in Unity ?!42 days ago
- [v1.0.0] : Initial Release43 days ago
- [v 0.8] FeelCraft : Add game feel in minutes45 days ago
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