Layered Perlin Noise : v1.1.0


Perlin Noise is awesome for all kind of procedural generated content. While implementing it for my own use, I felt that it was nearly impossible to achieve the shapes I was looking for. This packages is meant to have better control over generated shapes for procedural generation.

This package is offering layered generation of perlin noise. Use the provided viewer in editor to create your stack with as many layer as you wish, preview the generated height map, then use the associated seed in your own code to generate procedural terrains to your own taste.


Changelog

1.1.0

  •  feat(alpha) : layer now support alpha
  • fix(revert) : color revert is now applied after precision, allowing to have full white layer.
  • update(setup) : layer origin and scale now use vector2

1.0.0

  • Initial Release

Files

Package compatible with Unity : 2019.1.2f1 136 kB
82 days ago
Package compatible with Unity : 2018.1.9f2 128 kB
82 days ago
Package compatible with Unity : 2017.1.5f1 128 kB
82 days ago

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