Layered Perlin Noise : v1.1.0
Unity : Layered Perlin Noise » Devlog
Perlin Noise is awesome for all kind of procedural generated content. While implementing it for my own use, I felt that it was nearly impossible to achieve the shapes I was looking for. This packages is meant to have better control over generated shapes for procedural generation.
This package is offering layered generation of perlin noise. Use the provided viewer in editor to create your stack with as many layer as you wish, preview the generated height map, then use the associated seed in your own code to generate procedural terrains to your own taste.
Changelog
1.1.0
- feat(alpha) : layer now support alpha
- fix(revert) : color revert is now applied after precision, allowing to have full white layer.
- update(setup) : layer origin and scale now use vector2
1.0.0
- Initial Release
Files
Package compatible with Unity : 2019.1.2f1 136 kB
Jun 27, 2019
Package compatible with Unity : 2018.1.9f2 128 kB
Jun 27, 2019
Package compatible with Unity : 2017.1.5f1 128 kB
Jun 27, 2019
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Unity : Layered Perlin Noise
Acquire control over perlin noise and tame your procedural generation the easy way.
Status | Released |
Category | Tool |
Author | Coding Mojo |
Tags | Minecraft, noise, Open World, perlin, Procedural Generation, Sandbox, sourcecode, Unity |
More posts
- Layered Perlin Noise : v1.2.0Jul 04, 2019
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